Bugfix v3.2.3 - what the fuck is going on?


So, here we have the third bugfix.

I have no clue what is going on. There's issues I didn't see in initial testing, they get reported, I go back in and they are there. If this doesn't make sense:

I did a full playthrough with a compiled version, with some of it on stream. I got through it with no problems. Then the error reports start appearing about enemies being rotated weird, grapples being at an odd angle and a sex animation just stopping. These are all things that happened during the playthrough but the bugs didn't happen. I go into the blueprints for each thing and there's stuff obviously broken.

Now, its easy to just say I missed it, but the bugs are all very obvious and the breakages, excepting one issue, are all very easy to spot in the code and impossible to miss in game. If I compile the game for testing and there's no issues then change the version number and recompile for release, things shouldn't just break in between with no interactions with those blueprints. Some of the issues were in files that haven't even been updated this cycle.

This is why I have no idea why these things are happening.

Anyway, this update should refix the enemy rotation issues. It seems they worked fine until sex happened then they rotated through the floor. Again, this is a system that has been in place for over a year with no changes, so fuck knows why it now breaks if you have a default Animation Blueprint on the enemy character.

Files

the-running-of-the-wolves-windows-beta.zip 1.2 GB
Version 3.2.3 76 days ago

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