Bugfix v1.2.2 released


The update should be released by the time this journal goes live.

The most important thing is if you last played the game before v1.2.1 and have a savegame, you will need to start fresh. The savefiles are slightly compatible but will cause gamebreaking bugs, so just start fresh.

Rocks are no longer an inventory item. The rock counter is in between HP and ST on your HUD.

There were some reports of being unable to interact at all or do some actions. If this happens to you and a newgame doesn't fix it, let me know.

  • Throwing rocks are now bound to Middle Mouse, The other mouse buttons no longer do anything (prep for combat controls)
  • Analyze only works once you are in the event. You can only see enemies while analysing if you've already spotted them before, and are within 500m.
  • If the game crashes, check your GPU is up to date, as Unreal Engine can get stroppy with older drivers.
  • Forested levels are still laggy. The first job of Phase 2 is updating to UE5.2 which has more robust Procedural foliage generation which should help with lag.

There's probably more things. There were some issues with some paths on the forest map taking you to the wrong place. I think I got all of them, but report which path if it doesn't work.

As for the next steps, I'm taking a little time off to deal with puppy training and earning some money to keep alive. On that note, the game is mostly funded through Patreon, so if you'd like to support it, then it is here: Patreon

Otherwise, unless any major bugs pop up, I'll be starting in to Phase 2 finally. Animation updates and sex interactivity, combat, money and submission.

Files

the-running-of-the-wolves-windows-beta.zip 1 GB
Version 1.2.2 Jun 18, 2023

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Comments

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Is it possible for enemies to damage shirts/bras yet? I haven't managed to get enemies to damage them, so I'm not sure if it's not a thing yet.

Not yet.

Upper clothing is for combat, lower for sex. Shirt and bra damage should start in phase 2.