April Update
Things are getting close to testing again after so much animation. The hope is to finish up active development of this stage within the next week, with up to 2 weeks of testing and fixes before a general release. Usually the public release would be one behind, but as there's some pretty major issues in the current version we're going to update both free and paid versions pretty close together, with maybe a few days lea time on the paid version.
Here's a rundown of whats been happening:
Animations
- M/M are almost done, with just a StruggleSuccess to do
- M/F are completed
- F/M are completed
- Plant trap has all animations completed
This is all preliminary completions. As they get implemented into gameplay it may be required to update, change or add animations to make it run smoothly, so until that happens we're done with them.
Characters
- Fixed bugs where colour swatches were missing in character builder
- modified character fur for genital fur to match head hair colour
- Removed functionality that hid genitals when wearing clothing
- Male genitals had a broken texture that made them invisible
- Clothing not equipping correctly
Clothing
- Male clothing now in the game
- Added textural damage to clothing, adding holes as the clothing gets more damaged
Plant Trap
- New plant model added
- All animations done for it
We've taken a new approach for how the plant operates as the above-ground tentacles were very touchy about attachment points, so there's been a major redesign which hopefully is more in line with the planned Forest Boss.
The glowy green texture was removed. It's getting rebuilt in Unreal to be nicer.
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Finally
We are getting close to releasing test builds, but there's still a decent list to complete.
PLANT TRAP =================
- fix import of model
- fix animation import
- Rebuild Blueprint for new animation sequence
CANIDS =================
- Clothing layer blending for fur masks
- Cum effect redo
- Fix clothing fur morph breaking genital fur on males for specific lower clothing
- Hair colour displays as lighter than colour picked
ANIMATIONS =================
- Fix issues with animations not completing correctly with the correct characters
- Use rootMotion to keep animations aligned
ASSORTED =================
- Fix some Pineridge collision meshes
- NPC LookAt is not targeting players head in some circumstances
- LookAt not applying when talking
- Enemies do not swim
- Movement rotation issues on some NPCs and enemies
- Photomode exit breaks camera during sex
FINALLY
After the previous release, we're concentrating more on testing. As a result, we'll be doing an iterative process using a group of testers so we don't have a fixed date for the full release. The intent this time is that we see less major bugs on release, so it depends on what is found in testing as to how long it takes to get a good enough version of the game.
Keep watching!
Get The Running of the Wolves Demo
The Running of the Wolves Demo
An Adult Stealth Adventure
Status | In development |
Author | methodia |
Genre | Adventure |
Tags | 3D, Adult, Erotic, Furry, Indie, Procedural Generation, Singleplayer, Stealth, Unreal Engine |
Languages | English |
Accessibility | Subtitles |
More posts
- March 25 Devlog48 days ago
- Release 3.2.0 - The "Christmas" attemptJan 16, 2025
- Christmas release push - Streaming most of the dayDec 24, 2024
- December UpdateDec 10, 2024
- Public Release v3.1.0Oct 31, 2024
- Halloween Edition... Coming tomorrow...Oct 30, 2024
- Release V3.0.1 now available for Subscribers & Purchasers!Sep 21, 2024
- New Release Incoming...Sep 08, 2024
- Next Release Update...Aug 15, 2024
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