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Devlog
December Update
December 10, 2024
by
methodia
8
It has been a while since the last update, and there's been a lot of things happening though not as much as I'd hoped on the game. I've had a few bad weeks with computer failures, a sickness that knoc...
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Public Release v3.1.0
October 31, 2024
by
methodia
6
Good news! We have added a Halloween Mode and updated the demo to the current version of the game. The game should be ready to play shortly, as it is currently uploading. If you're reading this after...
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Halloween Edition... Coming tomorrow...
October 30, 2024
by
methodia
2
The title is all you are getting. There will be a full update on progress and features in the next few days, but for now we will be releasing the current version of the game with an added Halloween Mo...
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Release V3.0.1 now available for Subscribers & Purchasers!
September 21, 2024
by
methodia
4
Holy shit, this has taken some time to get over the finish line. Here's all the stuff that has now gone live on the Paid version of the game, Patreon and SubscribeStar. All this content, except the Pl...
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New Release Incoming...
September 08, 2024
by
methodia
7
Soon. Very soon. We're rushing to get the last few things sorted and ready for a release. Still to do: M/M Crouch capture animation Plains World needs 1 level and the boss level Finishing fixes to z-r...
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Next Release Update...
August 15, 2024
by
methodia
7
Let's be honest now, we're not quite at the weekly updates stage, but it's getting more frequent! We had hoped to get the new release of the game up for supporters by the middle of this month, but as...
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A Quick Content Survey
August 06, 2024
by
methodia
3
https://strawpoll.com/PKgle3XoQZp We're hard at work on the game still, trying to make a mid-month deadline, but we're already looking at the next Sprint and trying to decide what features we should c...
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Late Update - 26/7/24
July 26, 2024
by
methodia
7
First up, I'd like to apologise for the lack of content this month. Everything has been a bit crazy and time has been tight, so updates just kept slipping my mind. So much to do, and not enough hours...
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Release v2.2.1 now available
July 08, 2024
by
methodia
7
Release v2.2.1 is now officially Live. We spent fucking ages optimising and updating characters to try and reduce lag, and we've gone through as many bugs as we could find. The good news is that we ar...
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New Demo Version Incoming...
July 07, 2024
by
methodia
4
As of tomorrow, it has been a week since the initial release, and a few bugs have been found and viciously destroyed. We'll be releasing the updated Free version of the game with the bugfixes tomorrow...
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New Release Incoming (also news and changes)
July 01, 2024
by
methodia
6
Today sees the release of Version 2.2.0 on Patreon. But not the same Patreon, because we're making some changes. First up, we've got a new Patreon . This either gives early access to game builds, or o...
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The explainey one
May 14, 2024
by
methodia
18
Itch.io is telling me that it's been 42 days since I last did a devlog. This is true. BUT WHY? I have been so, so busy that I've been behind on literally everything. Every year, I usually work as staf...
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Bit of a downtime I guess - progress?
April 01, 2024
by
methodia
8
It's been over a month since the last post, and I do realise it's the 1st of April, but I'm not going to do any funny shit. There's been very little progress in the last month due to other work. I've...
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Current Progress / State
February 28, 2024
by
methodia
6
Thought I'd give a quick update on where things stand. There's been a couple of updates: First, I made some basic competitors, they'll only appear on the Release level where they'll all be in their ca...
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Valentines Release!
February 14, 2024
by
methodia
9
So, the game is being released for the public, specifically for Valentines Day. There's no major gameplay changes since the Patreon release, other than to put the Enemy Sense notifications into the ne...
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Patreon release - V2.1.0
February 07, 2024
by
methodia
10
It's finally here! Phase 2a is completed and sort of tested, so now it's time for it to go out to Patreon members. This has got so many updates, most are outlined on the changelog on the main menu, bu...
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Another update before I forget
January 28, 2024
by
methodia
9
Another week, another minor update post. Options Upgrades This one has been a pretty big task. First up the options screen has been totally redone into 4 tabs: Graphics, Audio, Controls and Content. T...
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Progress? Not much.
January 22, 2024
by
methodia
9
There's been a few updates, but generally Phase 2a has not completed yet. I've been bogged down with model commissions and app development that provide a more immediate income, so they have had to tak...
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A lot of Devlogs lately?
January 08, 2024
by
methodia
12
So, the good news is that we're rapidly bearing down on completion of Phase 2a. Work has commenced again, a couple of big bug reports have been submitted and dealt with. That's something that is worth...
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Updating game page and Patreon Rewards
January 03, 2024
by
methodia
8
In a shocking twist, I fucked up. I'm taking a few days off, seeing as I've been doing game stuff almost constantly the last few weeks, but also doing a few back of house tasks. One of them is the gam...
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Haha Nope.
December 31, 2023
by
methodia
7
5 Days ago, I made the claim that I would batter through the rest of Phase 2a before the end of the year. That is absolutely not happening. So far, I have done: Give NPCs a list of locations to visit...
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Have a christmas
December 26, 2023
by
methodia
7
It's christmas I guess. Not really that bothered, I've not heard from or spoken to anyone other than the dog all day. Anyway... I started work on a few things recently, moving on with phase 2a. I fini...
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General Update - 18/12/23
December 19, 2023
by
methodia
9
So, it's been a fortnight since the bugfix version went out, and apart from a couple of reported mysterious crashes, things seem stable. What's next? Now I'm actually moving into phase 2a properly, an...
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First bugfix update
December 04, 2023
by
methodia
7
First up, thanks to the people who put in bug reports. This new version has fixes for nearly everything reported. I've skipped things to do with sex animations or character models if it was non-seriou...
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Whoops, there's bugs
December 04, 2023
by
methodia
4
We all knew there'd be some. A few critical bugs have been reported, and I'll be working on bugfixes with a target of the next couple of days. Ideally tomorrow, but it depends on a few of the solution...
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Running Of The Wolves V2.0.0 Public release
December 02, 2023
by
methodia
8
Finally, a new update for the public! Due to the long time it's going to take to do Phase 2, I decided to do a minor public update now instead of waiting for all 3 subphases to be done. Even though th...
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v2.0.0 Release Date...
November 25, 2023
by
methodia
10
There's a new game version coming in a weeks time. It'll go live on Itch.io on the 2nd December, however (plug incoming) you can get it right now through Patreon . So, what is in this update? The Bori...
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Character Styles (poll) - and update
November 08, 2023
by
methodia
7
Things sort of slowed down a bit. I've taken on a large software development project to pay the bill for a few months, so naturally most of my time has been aimed at that, so gamedev has taken a dive...
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Mini-update in progress
October 07, 2023
by
methodia
5
In a break from the standard route of doing full phase updates, because it's been a while since the last release, I'm aiming for a mini update soon. The key things I'm going to get done for this are:...
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Still alive
September 21, 2023
by
methodia
11
I'm still working on this, but it's had to take a bit of a backseat to working my arse off trying to earn enough to survive. The current thing being worked on is a Struggle system revamp: Rather than...
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It's another update - maybe recruitment?
August 14, 2023
by
methodia
7
So, 2 months since the last blog, and where are we at? Honestly, not much further. I've done a few tasks, but Unreal hasn't been opened for a while. I have done: Fluid improvements Added squirt functi...
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Bugfix v1.2.2 released
June 18, 2023
by
methodia
5
The update should be released by the time this journal goes live. The most important thing is if you last played the game before v1.2.1 and have a savegame, you will need to start fresh. The savefiles...
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Update Incoming
June 17, 2023
by
methodia
5
There's been a few bugs reported, and I'm working through them at the moment, hoping to unleash an update tomorrow. Two major issues that were reported, I believe are down to the totality of the rebui...
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Phase 1 Rebuild Released!
June 03, 2023
by
methodia
5
It only took 5 months and 2 jobs to get this rebuild done, but it's here finally and ready to play. In essence, it's got the features it used to have, but mostly improved and far more stable. I think...
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Phase 1 Complete! Releasing on 3rd June.
May 24, 2023
by
methodia
7
It's done. Actually, it's been done a few days, but I've been so busy I haven't had a chance to announce it. The game is now rebuilt back almost to where it was at the end of Phase 1, but with upgrade...
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Last update before the end of the remake...
May 10, 2023
by
methodia
6
The last week and a half have been pretty fucking rough, to be honest. It's not long enough to get over the things that happened, but I'm now at a stage where I need to start moving things on. In case...
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i need some time
May 01, 2023
by
methodia
5
last week i rescued a dog. she had been fighting the owners other dog, and had been put in a muzzle and cage. i collected her on wednesday. she was settling in, and i was starting to retrain her. toda...
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crunch crunch crunch
April 18, 2023
by
methodia
6
Super quick update. Been crunching to try and get the rebuild finished off. The weathers been getting nice, I need to spend some time outdoors... So, a quick rundown of the updates in the last 14 days...
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Level Rebuilds... - Update 4/4/23
April 04, 2023
by
methodia
4
No excuses this time, because shit has been happening... Worldmap The Forest Worldmap is back in, with tweaks. Mostly it's just little bits to make it work with the new framework. There's other slight...
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Progress report - 26 march 23
March 26, 2023
by
methodia
6
It's been a few weeks since the last update, but there are good reasons. The Reasons First one is work. I'm being put through a year long course, but the online portions were incredibly broken to the...
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State of inventory and clothing - 9/3/23
March 09, 2023
by
methodia
4
It's been a few days since the last update. Mostly I've been working with little free time. I have however managed to do some stuff. The Inventory First up, the inventory is more or less working. Ther...
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Progress report - 21/2/23
February 21, 2023
by
methodia
7
Just a quick one, been struggling to get time to do anything. The job involves about 3hrs daily stuck in traffic, so by the time I get home, I usually only have a couple of hours to do food, shower an...
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Saturday update!
February 12, 2023
by
methodia
6
There's been a decent amount of progression in the last week, and some major issues which have slowed everything, just to compensate. Where are we at now? First off, the survey of players to get sugge...
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Rebuild update and Control suggestions
February 03, 2023
by
methodia
4
The Main Shit This is the existing control scheme, but I don't really like how actions and aiming are mapped, and I'd be interested in hearing how people would map these on their keyboards if the game...
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Pre-phase 2 update
January 26, 2023
by
methodia
7
Things happened To preface this, I've been ill. I have a bunch of animation work to get done, but I picked up some bug while down in London. 100% it was on the Underground. As a result, I've been in a...
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Phase 2 start on hold
January 23, 2023
by
methodia
5
It's update time But there isn't really any update to be had. At the end of Phase 1, I stated that the plan was to work on some outstanding stuff then move on to Phase 2, probably mid january. This ha...
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Whoops - now it's been updated
January 09, 2023
by
methodia
8
I have no idea how I managed to do it, but I've just noticed that todays update was set as hidden and unavailable to download. That has now been changed. Sorry about that. Needless to say, I'm a compl...
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Itch hosted update and bugfixes
January 09, 2023
by
methodia
5
Due to popular demand, the Phase 1 release of Running of the Wolves is now hosted on Itch instead of using a Drive account. No, I did not get it below 1Gb in size. The current one is 1.16Gb, which is...
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Another minor update (sorry)
January 05, 2023
by
methodia
6
I promise. This time it really is relatively short, but it does relate to the game. As I said in the previous post, in the downtime between Phases I'm putting together a quick game project. The object...
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Next steps & General Update
January 03, 2023
by
methodia
5
This is quite literally going to be a quick post, no endless waffle like normal. Phase 1 Postmortem First off, there's been some more bugs reported, including one with picking up items. It was reporte...
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Bugfix - v1.1.2
December 28, 2022
by
methodia
3
New version is now available with bugfixes - redownload on the main page! There were a few bug reports for the current Phase 1 release, and while testing the reported bugs I actually found a few addit...
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Running of the Wolves - Phase 1
December 25, 2022
by
methodia
6
Finally! Only a few weeks late. First off Apologies, the download is now a Google Drive. Itch only supports uploads of up to 1Gb. I can speak to them to get extra space allocated, but it's christmas,...
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Phase 1 release soon
December 23, 2022
by
methodia
6
As a followup to the last post, it's now done and up on Patreon. I'm working on some optimisations to both reduce filesize a bit and make some improvements/bugfixes for stuff found so far. Annoyingly,...
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Yeah, so...
December 18, 2022
by
methodia
5
I was really tempting fate by saying "Released on the 21st, providing there's no major issues". Guess what there's been... I got through all the outstanding bugs and got to a completed stage. The game...
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Phase 1 - 21st December & Procedural Worlds
December 13, 2022
by
methodia
4
The Big Announcement It's nearly done. The big tasks are out of the way, and it's now down to a few smaller tasks, some tweaks, bugfixing and playtesting. As of now, it is about 0030 on the 13th Decem...
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Phase 1 Estimated Release
December 07, 2022
by
methodia
6
Yup, another devlog. The thing you're probably here to find out is when Phase 1 is getting released. Short answer is: This Year. The long answer is that I'm pushing through to get this done as quick a...
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Phase 1c Continues...
December 01, 2022
by
methodia
6
Here we are, 2 days short of the planned end of 1c and the completion of Phase 1, and it turns out my previous devlog was correct, we're going into overtime! The first thing is that story is still hap...
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Phase 1c progression
November 24, 2022
by
methodia
6
It's been a bit over a week, so time for another update on progress. After the last two subphases going at a fair pace with lots of tasks completed, everything has just screeched to what feels like a...
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Phase 1b Completed
November 16, 2022
by
methodia
3
Phase 1b is officially done! To save people reading, a quick reminder first of how releases for this game works. The game is split into 4 Phases total, with each phase split into 3 sub-phases which co...
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Phase 1b Update (5 days left)
November 07, 2022
by
methodia
5
5 Days Remain - Phase 1b (12/11/22) I figured it's worth an update to reassure people that work is ongoing. We're now at 5 days left of this sprint, and I'm honestly wavering between "Holy fuck this w...
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Building a clothing and inventory system
November 01, 2022
by
methodia
4
Phase 1b Now we're finally starting 1b, which is all about characters. Top of the list is Clothing. You might think clothing is just a case of knocking together some clothes in Blender then slapping t...
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Species voting, shapekeys and an update
October 28, 2022
by
methodia
5
Just a quick post. Player Characters The poll to decide species for the last 3 player characters has now closed, and I have taken some liberties with the results. Let me explain... Female Character 2...
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Phase 1a Completed! (and how to play it)
October 22, 2022
by
methodia
6
This is more of a project status update than anything. There's still 1b and 1c before the next full release on Itch. I'm estimating about a fortnight per segment, but hitting the end of this first spr...
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Scaling back character plans for now - vote
October 19, 2022
by
methodia
4
I'll be the first person to criticise myself, and I am totally aware that I have a habit of planning to do stuff that is either way more ocmplex than I can handle, or way more work than is sensible. M...
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Devlog: Fixing items and Phase 1 roadmap
October 15, 2022
by
methodia
7
#gamedev, #process, #item system
How to unfuck your items One of the main goals of the first phase is to get some core gameplay in place to show where the game is going. This has involved a load of shuffling tasks around to get a dec...
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Major bugfix
October 12, 2022
by
methodia
5
Apologies for another release so soon after the last one. I'm working through the backlog for completing Phase 1 and started working on some dungeon level stuff, which is where I found the wolves can...
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Version 0.3.2 - Performance
October 11, 2022
by
methodia
5
The stuff people care about To be honest, there haven't been any major bugreports since the last update, so I've just been working on a couple of fixes and new features for the next Patreon update, bu...
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Fixing players getting stuck in walls/floor
October 03, 2022
by
methodia
5
Despite the last devlog being about how I needed to back away from all my projects due to a family member being in hospital, it turns out you can't actually visit until the afternoon, so rather than b...
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State of play, bugs and major announcement
October 02, 2022
by
methodia
5
First off, thank you to everyone who has downloaded the game so far. I genuinely didn't expect that many downloads, and even though the bugs and issues reported are frustrating, I fully intend to rect...
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First release and bugs
October 01, 2022
by
methodia
5
#game, #bugs, #bug reporting, #development, #design process
If you're reading this, then you've probably downloaded the game or are planning to. Thanks! This is one of the first steps in expanding this game into a full product. Of course, despite a bunch of te...
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