Have a christmas
It's christmas I guess. Not really that bothered, I've not heard from or spoken to anyone other than the dog all day.
Anyway...
I started work on a few things recently, moving on with phase 2a. I finished off the inn, added beds and rejigged some spawn points. I can't remember if I mentioned it in the last post, but the game now has currency. I added a reception in the Inn, so Clive no longer stands outside, and the different rooms now actually cost money, and spawns you in the correct room in the morning.
Next I set up the health/stamina stalls so they cost per unit healed and have a hard limit if you run out of cash.
Clive still used the same speech as the night before when it got to morning, letting you sleep over and over. He now has morning dialog.
I fixed the tiny gap at the top of the big ramp to the upper town. It's been annoying me for ages.
The Inn got doors that work. I also managed to set up a system so NPCs needing to go through a door can approach it and either enter if it's open or open it if it is shut. I also added locking to the doors.
Then I added a quest to the girl who stands right on the cliff edge. I also added railings to the cliff. Her quest is multi-tiered and can have 4 different endings. I built it up to the 3rd ending but then realised it would need a shitload of animations, which are generally being vetoed until the new character models are in, so her quest has been disabled for now.
Money is now an issue, so enemies now generate an inventory, and drop their inventory if you kill them. Money is an inventory item and can be collected.
The list of stuff in phase 2a is as follows:
- Wolves generate & save at character creation
- Set up difficulty modifiers
- Worldmap - show node type & Directions on ui
- Furniture in Inn
- Night before quest - improve night/day switch
- Quests need to show multiple items in inventory
- NPCs get a list of locations they can visit
- Interactable NPCs should be able to walk and stop when talking
- Throwable weapons (firecrackers, scentbombs, etc)
- Cumdarts
- Expand Hornlizard abilities
- Change forest levels to use PCG generation
- Improve ai trees for more informed decisions
- Procedural hands against wall if walking into the wall
Most of those are fairly hefty tasks, which is why I've decided to try and do them all by the end of this year. 5 days to do it in, and I'm partway through that first one already. Let's see how far we can get...
Get The Running of the Wolves Demo
The Running of the Wolves Demo
An Adult Stealth Adventure
Status | In development |
Author | methodia |
Genre | Adventure |
Tags | 3D, Adult, Erotic, Furry, Indie, Procedural Generation, Singleplayer, Stealth, Unreal Engine |
Languages | English |
Accessibility | Subtitles |
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