Public Release v3.1.0


Good news! We have added a Halloween Mode and updated the demo to the current version of the game. The game should be ready to play shortly, as it is currently uploading. If you're reading this after 19:00GMT then it should be up.

So whats new?

  • New Plains World for purchasers and supporters.
  • Male Player Character
  • M/M, M/F and F/M captures and takedowns now available
  • New Inventory System
  • More optimisation!
  • Tweaks to dungeon spawning
  • Fixes to prevent players falling out of the world
  • Halloween Mode
  • A Fuckload of bugfixes and tweaks

Obviously, there's a few really big things there, with the Male characters and new world taking the bulk of the time spent. All I can say is to get stuck in and have fun with the new stuff!

Plains World

A new world map, new dungeon style and several open Plains levels. You can access it after completing The Forest. Just head down to the lower town in Pineridge and you'll see the new entrance. 

So far, this is just using the same characters as before, but it does give new levels to play in. This is the first stage of Plains, and eventually it will have its own unique enemies and wildlife.

Male Player Character & Animations

This is the big one and the first proper gay content. As a Maned Wolf, he's bigger and tougher than a Squirrel, but less agile. Currently this doesn't make much difference, but we will be adding species abilities soon which will give different gameplay options. This now means that clothing pickups are coded Male or Female, which will eventually be sellable in the shops.

The other big change is that there are now M/M takedowns and captures available, and it seemed rude not to, so this has been opened up so the only combination still missing is F/F.

Female Enemies...

They can get you now, if you are a male player. Female players are still safe from them.

Inventory

The inventory system has been totally scrapped and a brand new one has taken its place. It's a lot more modern and readable. It is still a work in progress, with a few more features still to come. There will be a Live player preview so you can see the clothing changes on your character, and we'll be getting rid of the current pause system and merging it into the Inventory, so everything is all in a single place.  and the pause menu has been merged with the Inventory.

Optimisation

I can't believe it took so long, but all enemies have had Level Of Details added. This means that if someone is in the distance, they should now be using a low-poly model, with only the ones up close being at full poly. This should help with things like the Dungeon where you have a lot of enemies but usually can't see most of them. The game is still having to handle 17k of polygons each. This should now be down to 1k each when not visible or when tiny.

Pineridge

There were some stairs you couldn't climb. Now you can. Some areas players could get stuck have also been removed or blocked up.

Dungeons

The enemy spawn number has been halved. We've also put things in place to stop howl propagation. What would happen, is an enemy would see you and howl. Any enemies hearing the howl would be alerted and also howl which would spread across the level and get everyone after you, Now they will not howl on hearing a howl. This should be permanently fixed soon as well. only canids should be able to howl. Also, if a crystal blocks your path now, just punch it.

Bugfixes

  • Fixes to pads being inaccessible in world maps
  • Fixed deer not moving
  • Fixed wolves not taking any damage
  • Various other things found while testing

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