Major bugfix
Apologies for another release so soon after the last one.
I'm working through the backlog for completing Phase 1 and started working on some dungeon level stuff, which is where I found the wolves can no longer navigate in the dungeons.
Normally, I'd go "so I looked at the problem and discovered X was wrong, so it was rectified", but this time it's going to be more "I have no fucking clue what caused it, but I fixed it".
The entire truth is that I've only been doing one thing with the dungeon, and it was testing ways of adding a roof. In theory, it's just adding the floor tiles again but higher, but I can't seem to get them to actually spawn in, which makes no sense. The only thing I can think of is that at some point I accidentally clicked on the navmesh boundaries and dragged it into the sky so it no longer worked on the level.
Either way, I removed the old navmesh and added a new one which does work. So again, apologies for uploading a shit and broken version of the game, here's the one that works..
Files
Get The Running of the Wolves Demo
The Running of the Wolves Demo
An Adult Stealth Adventure
Status | In development |
Author | methodia |
Genre | Adventure |
Tags | 3D, Adult, Erotic, Furry, Indie, Procedural Generation, Singleplayer, Stealth, Unreal Engine |
Languages | English |
Accessibility | Subtitles |
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