Bit of a downtime I guess - progress?


It's been over a month since the last post, and I do realise it's the 1st of April, but I'm not going to do any funny shit.

There's been very little progress in the last month due to other work. I've been doing crunch on a coding project to help me to continue being able to afford to eat so that has taken priority. I wrapped it up a few days ago, and just have a few tweaks and bugfixes to do as they appear, but it seems mostly over for now.

On top of that, I've got a big event I'm working in a few weeks, and I needed to get my van finished enough to live in for 20 days. Again, that's mostly done now, the only things remaining are either stuff thats not needed, general tidying and cleaning or things I can't afford just yet (plumbing needs redone, but can't sort until the coding pays out).

As for the game, work on updating the Player blueprints is nearly done. Most references are gone or updated, and the original Female and male BPs are now gone. There's still a few bugs being worked through, like you can't drop an item of clothing on the clothing slots, but can equip via the hotbar, but it's just scraps now.

Working on new character models is  tough and taking time, so I'm aiming for a few new features/upgrades while that gets built:

  • Improved wolf hunting
  • Player capture during recovery
  • NPC wandering
  • Dungeon slime

First one is improving hunting. These guys are dumb as fuck right now, so that needs to change. Wolves are going to get a scent system. Players will drop scent markers as they move. The wolves can detect these if they are in range. Each scent marker fades with time, but can have a larger weighting if you've recently done something sticky. Water can help with this.

If your health is low and you need to "recover", now you'll need to choose a safe spot. If an enemy finds you, they will not wait for you to finish, but will interrupt and join in

NPCs in Pineridge wander between destinations already. If another NPC is at the destination, they'll have a chat. Sometimes they might then go to another place walking together.

Dungeon Slime. A new enemy specifically for dungeons. Keep an eye on the ceilings...

These are just some interesting features from the list of stuff to do. Most things are dependent on updating character models, and stuff like the slime will only get basic animations to start with.

On a final note, the following features have been completed:

  • Fixed a bug where an enemy could capture you, then another would walk up and capture you as well, while the first continues airfucking
  • Fixed audio settings not loading
  • Fixed spawnpoint rotation

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Comments

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well, i cant wait to see how the game continues. also hope you can finish your rl stuff soon and well.